![]() Also, you may only build 1 city wall under a given city, and you can have a maximum of 3 city walls on the board at any given time. If one of your cities with a city wall is reduced to a settlement (by the barbarians), you must also remove that city wall from the board. You can not place a city wall under a settlement. You may only build a city wall under a city. Each city wall adds 2 cards to your "safe" hand limit. Each city wall you have on the board increases the maximum number of cards you can safely hold in your hand when a "7" is rolled on the production dice. To build a city wall, you pay 2 brick resources to the bank. City WallsĬity walls are low, square wooden blocks that you can place beneath your cities. The third level of improvement in each category describes the special ability you've just earned for that development track. These red dice tell you if you acquire progress cards. When you buy a city improvement, you flip the page section matching the improvement you purchased.Įach page section depicts an illustration of the improvements that you've purchased, and a number of red dice. ![]() Each section also shows the cost of the next level of improvement. Each page of the flip-chart shows the building costs of each piece. You use the development flip-charts to track the city improvements that you purchase. When finished, you should have 5 pages, each divided into 3 separate sections. Gently pull the sections of each page apart. Each page of the flip-charts is perforated, so there are 3 parts to each page. Development Flip-chartīefore playing your first game, you must separate the spiralbound pages of the development flip-charts. For example, inactive basic on the front, active basic on the back, etc. The "inactive" front and "active" back of each token must be a knight of matching level. Important: Make sure to affix the correct stickers to each token. The front side of each token gets the "inactive" symbol (a black & white image), the reverse side of each token gets the "active" symbol (a full-color head). You need to attach 2 labels to each knight token. There are 6 tokens of each color.Ģ mighty knights (3 rings, great-helm with crest) Knightsīefore you play Cities &Knights for the first time, you need to label all 24 knight tokens (the round wooden "disks"). ![]() In Cities &Knights, these three card decks replace the development card deck from Catan. Set aside the following Catan pieces, as you won't need them: the development card deck, the "Largest Army" card and the building costs cards. What You Need From Your Catan Game To play Cities &Knights you will need most of the components from a copy of Catan.
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